数字孪生与元宇宙概念和技术上的异同 数字孪生和cim

A. 元宇宙游戏毁了多少孩子

大家好,我是很帅的狐狸

今天我准备来聊聊

元宇宙

最近这个概念很火——

facebook改名Meta迎接元宇宙,抖音的元宇宙up主「柳夜熙」凭借两个视频收获了200万粉丝,甚至罗永浩老师都提到了,自己下一个创业项目将会是元宇宙……


那么问题就来了——


元宇宙到底是什么?

后续它会怎么发展?最终形态是怎样的?

为什么说目前元宇宙最大的风险是政策风险?

为什么我们说它有可能会毁了这个世界?

我们有办法避免它对人类的摧毁吗?

这篇文章会回答上面的这些问题,希望可以升级你对世界的认知,辅助你更好地预测人类社会的发展趋势,找到在后续每个阶段最关键的技术与应用。

先来看看第一个问题:元宇宙是什么?

「元宇宙」这个概念来自科幻小说《雪崩》,简单来说就是一个虚拟世界。

在这个世界里头,用户可以连接万物,并且可以做到很多物理世界里无法实现的操作。

在科幻作品里头,元宇宙会更丰富一些: 比如像《头号玩家》里头那样,使用VR眼镜来与其他个体互动——

不过,元宇宙并不会单单停留在「炒作」层面上,它有极强的可拓展性。

未来的元宇宙,可能是像电影《超能查派》或《超验骇客》一样,我们可以把自己的意识上传到网络上,到时我们可以脱离肉身完全生活在元宇宙里。

大家听到这么赛博朋克的概念通常会特别兴奋,但我想把大家稍微往现实拉回来一些:

因为再往后推演了几步后我们发现,等发展到第4阶段,元宇宙很可能会让人类固步自封,甚至有可能毁了这个世界。

接下来我们可以一起来看看后续元宇宙的发展推演。

目前看来,我们还处于第一阶段——

阶段 1

虚拟元宇宙 ️

元宇宙其实是在复刻人类在现实世界的感官感受。

最早因为设备的限制 (只有电脑和手机) ,所以我们只能复刻一部分视觉和听觉的体验。

像是我以前详细介绍过的游戏 ,在那个元宇宙里一切皆有可能:玩家可以开银行、炒地皮、开会……这个游戏甚至还成功地预言了2008年的金融危机,感兴趣的可以翻看我之前的文章。

德国华人玩家Chung Anshe在现实生活中是个老师,在游戏中却靠着炒卖地皮赚了上百万美金,其虚拟形象甚至登上了《财富》和《商业周刊》杂志的封面。

图/商业周刊

还有后来流行的Roblox、我的世界、摩尔庄园、动森等等……

就像前面说的,所有角色扮演类游戏都可以说是「元宇宙」的前身。

而这几年,技术的发展让我们可以更好地复刻现实世界的体验——


基于上面提到的这些技术,我们可以更快地接收、处理、传输、输出感官信息。

我们来重点说一下负责信息输出的VR终端,它们的作用是复刻五感的体验——

目前我们对视觉和听觉的模拟已经相对成熟了。

触觉方面,目前有类似《头号玩家》里头的全身触觉体验套件Teslasuit,可以通过电流刺激来模拟触觉。

图/Teslasuit

嗅觉方面,有个叫OhRoma的产品可以模拟战争中的硝烟味、僵尸扑过来时的腐烂味、女生靠近时的体香 (其实…这个产品是色情网站设计的) 等等。

图/Techcrunch

随着化学和材料学等学科的发展,理论上未来也可以合成相应的气体固体,模拟更多嗅觉体验,甚至味觉。

到时候,我们会进入一个几乎可以复原现实世界一切感官体验的元宇宙。

不过,毕竟一切只是「模拟」,还是很难完美复刻所有感官体验。

这时候,我们会尝试进入「阶段2」。

阶段 2

脑接元宇宙

之前我在科普 的时候就提到过「缸中之脑」实验。

人类的感受其实都是大脑的「骗局」:而既然大脑信号都是电信号,我们完全可以把大脑信号转化为计算机可以读懂的语言,反过来也可以把计算机信号转化为大脑可以感知的电信号。

这样我们靠一段代码,就可以模拟吃饭的感受。

像是马斯克这几年在研究的脑机接口技术,就在努力攻克这些课题。

图/Neuralink

随着技术发展,未来我们或许完全不需要通过VR眼镜等外接设备,也可以直接通过电信号完美复刻现实世界带来的感官体验。

不过呢,还是有问题存在:我们的吃喝拉撒还是得在现实世界完成,人类无法跟现实世界完全脱节。

一种解决方案是类似电影《黑客帝国》的场景:所有人类的肉体被妥善保存,通过营养液维持生命机能——

图/《黑客帝国》剧照

这背后也有「两颗药丸」的伦理问题:「真实」到底重不重要?

Anyway,即使伦理问题解决了,所有人都愿意选择在元宇宙里生活和工作了,仍然有问题无法解决:衰老与死亡。

这时候,人类会尝试进入下一个阶段的元宇宙——

阶段 3

意识元宇宙

随着全脑仿真技术与人工智能技术的发展,未来如果我们可以像《超能查派》或《超验骇客》一样,直接把人类意识上载到服务器上,同时让意识具备自我计算机能,那么我们可以脱离肉身完全活在元宇宙里,彻底地进化为硅基生物。

而且我们的意识还可以无限复制,传到全世界的各个服务器上。

这个哲学上的讨论很多,今天就不展开了。

感兴趣的话,可以去看看WaitButWhy的文章《What Makes You You?》。

Anyway,假设意识本身都是「我」,那么在意识可以备份的前提下,只要不存在全球性灾难事件引发全网断网、数据库全毁这样的极端情形,理论上我们都可以实现「永生」。

不过这时候还是有问题:人们会变得不再快乐。

这一点可能有点违反直觉,我来解释解释——

大家之所以喜欢元宇宙的概念,是因为它能摆脱现实世界的诸多限制。

比如空间限制,我们可以在元宇宙里实现瞬间移动。

我们也可以脱离时间限制,很多动作可以有即时反馈,压根都不需要等待。

如果我们的意识可以上传到元宇宙,我们甚至可以通过提高计算速度,来改变我们对时间流逝的感知——就像刘慈欣在长篇处女作《中国2185》里头所描述的,「虚拟人类」在两个小时里度过了600年的演化。

还有就是规律限制——在元宇宙里我们能做到很多违背物理学生物学规律的事情,比如你可以飞可以漂浮,就算被车撞了被剑刺了也不会真正意义上的「死亡」。

图/Mark Zuckerberg via FB

而更重要的,在元宇宙里,理论上你也没有资源限制——

你可以拥有无限多的资源,你可以拥有无数套房、无数辆豪车、无数个名牌包包……

只要计算资源允许,甚至每个人都可以拥有自己的元宇宙,成为自己宇宙的「神」。

那么问题就来了——

既然几乎没有限制,为啥还会「不再快乐」呢?

这是因为,快乐的来源,在于「预期差」。

几乎什么都做得到,要什么就有什么,你就不会有「求之而不得」的感觉。

就算你得到了一切,都会觉得这是理所当然的。

而且意识被上载还有一个后果:我们的计算速度和准确性变强了,出现「意外」的概率很小。

换句话说,我们的「预期」变得极其准确,这也是导致没有预期差的原因。

意识到这一点的人会开始进入下一个阶段——

阶段 4

孪生元宇宙

为了制造预期差,我们会开始某种程度的自我设限,复刻真实世界中的各种规律:物理学、经济学…创造出一个现实世界的镜像,也就是我们经常会听到的「数字孪生」。

最简单的做法是加入随机数。

就像玩游戏抽道具,把把欧皇并不会让人沉迷,有了随机变量自然会有意外,会有预期差。

当然,我们也可以自我设限,让资源不再无限 (不过这也失去了元宇宙的大部分魅力) 。

比如说,我们可以利用我以前科普过的 ,让元宇宙里头的虚拟物品具备稀缺属性。

这么做,本质上就是让资源不再可以随随便便地无限复制,那么现实世界中的经济规律也可以在元宇宙里头被复刻。

当然,这些手段其实在更早的阶段就会开始发生,像是NFT在这几年就被热炒过几波。

不过在这个阶段还是有两个致命的问题,这两个问题甚至有可能让人类不再拥有创造力。

第一个问题是时间资源无法受限。

上载意识后,人类实现了「永生」。

虽然我们会自我设限,让经济规律重现,但我们不大可能会让时间资源被压缩。

毕竟从伦理道德来看,剥夺一个人的剩余时间,相当于主动「杀死」他。

一旦人类拥有近乎无限的生命,他们会做什么?

奈飞《爱死机》第二季的《Pop Squad》 (人口警察) 给出了答案——人类将会丧失创新意愿。

剧集里的一个女性角色,她是个歌手,过去20年一直在磨炼某一段独唱。

图/爱死机2

因为她拥有了无限的时间,已经试错了足够多次,「从0到1」甚至「从1到100」都搭好了,所以会把更多的精力放在「从100到101」的层面。

顺带一提,这时候「繁衍后代」也会变得没那么重要,你甚至可以跟NPC (人工智能) 生下后代,但很可能只是为了体验当父母的乐趣。

Anyway,人类创新的步伐确实会因此放缓。

当然你也可以说,虽然是放缓,但还是在进步的;而且时间资源近乎无限,那长远来看,人类还是在发展的。

这时候我们还会面对另一个问题——信息茧房。

人类知识的发展,要有信息的输入才能有智慧的输出。

而在元宇宙里头,信息的输入源会被局限在元宇宙 (外加地球) 本身,这会限制人类知识边界的拓展,会形成一个信息茧房。

当然,自我演化本身也可以有输出:因为我们对原始数据的处理会得到新的信息,会产生新的认知与洞见。

但这些都只是人类自身活动而产生的信息。

更可怕的是,一旦算力足够多,每个人都可以在意识里加载所有人类已知的知识,那么每个个体的输入相同、处理机制也相同 (因为处理机制由输入的信息决定) ,这样每个个体的输出也会相同。

这会诞生很多科幻小说里提到的「统一意识体」。

多样性的美将不复存在。

那么问题来了——如何破局呢?

人类在彻底理解了元宇宙与地球之后,还是有拓展知识边界的需求的。

这时候,我们需要打破信息茧房,从地球外部去找输入。

就像我在新加坡的ArtScience Musuem (艺术科学博物馆) 里头看到的这么一句话——

图/狐狸

翻译过来就是「科学是宇宙想告知人类的,而艺术则是人类想告知宇宙的。」

所以过往一直有所谓「飞船派」和「元宇宙派」的争论——

到底人类的未来,是走向外星殖民?还是成为地下运转的服务器?

如果是后者,那么一个流星过来,人类很可能会就此湮灭。

这是包括刘慈欣老师在内的诸多科幻小说家、未来学家所担心的;也是我开头提到的「元宇宙可能会毁掉这个世界」的底层逻辑。

无独有偶,人类登月的第二人Buzz Aldrin也吐槽过:「你承诺过给我们火星殖民,现在我得到的却只有Facebook。」

图/麻省理工科技评论

那么问题就来了——

你到底会选择加入「飞船派」呢?还是「元宇宙派」呢?

最后我想说,这两个派别其实并不矛盾。

这就像是投资和消费的关系一样。

像费雪说的,「投资是时间维度上的平衡消费」,或者说,投资其实就是未来的消费。

一样的,「飞船派」是在拓宽信息源,而「元宇宙派」则是在更好地利用和处理现有的信息。

两者并不矛盾,可以两者兼有。

只是,我们不能把所有的钱都花在消费上,还是该拿出一部分来投资。

照例一张图总结一下——

P.S.总有一天,疫情终将过去。疫情前和疫情后的生活会有什么变化,后疫情时代又有什么投资机会呢?找天给大家聊聊不晓得你们会感兴趣不,感兴趣的小伙伴点个在看呗。

「Greed is good.」

「很帅的投资客」的所有内容皆仅以传递知识与金融教育为目的,不构成任何投资建议。一切请以最新文章为准。

⚠️ 风险提示:监管风险。

NFT《》

区块链《》

智能城市《》

计算机视觉《》

人工智能《》

本文分析师/狐狸

图片与编辑/狐狸

Icon/freepik from flaticon

主创/肖璟,@狐狸君raphael,曾供职于麦肯锡金融机构组,也在 Google 和 VC 打过杂。华尔街见闻、36氪、新浪财经、南方周末、Linkedin等媒体专栏作者,著有畅销书《风口上的猪》《无现金时代》。

B. 元宇宙是未来还是骗局

元宇宙是未来。

元宇宙是未来互联网的发展方向。元宇宙通过在当下不同领域的应用,已经露出苗头,未来可期,在技术升级与需求升级的合力作用下,人们所期待的元宇宙应用场景未来是可以实现的。

从发展阶段来看,当前的元宇宙产业整体上还处于萌芽阶段,技术局限性是当前制约元宇宙发展最大的瓶颈。

像语音与手势识别、空间映射、数字孪生等直接相关技术还不够成熟,这导致元宇宙的落地应用还很遥远。视觉和体验技术可能需要10年、20年后才能成熟。

元宇宙产业的成熟需要一系列的基础研究做支撑。因此,面对当前的元宇宙热潮,人们应保持理性的认知,谨防借技术和概念名义来进行过度炒作,特别是要警惕资本市场上的割韭菜炒作骗局。应鼓励产业链上的相关企业加强基础研究,增强技术创新能力,稳步提高技术成熟度。

相关产业

从企业来看,元宇宙仍处于行业发展的初级阶段,无论是底层技术还是应用场景,与未来的成熟形态相比仍有较大差距,但这也意味着元宇宙相关产业可拓展的空间巨大。

因此,拥有多重优势的数字科技巨头想要守住市场,数字科技领域初创企业要获得弯道超车的机会,就必须提前布局,甚至加码元宇宙赛道。

从政府来看,元宇宙不仅是重要的新兴产业,也是需要重视的社会治理领域。元宇宙资深研究专家马修·鲍尔提出:“元宇宙是一个和移动互联网同等级别的概念。”以移动互联网去类比元宇宙,就可以更好地理解政府部门对其关注的内在逻辑。

政府希望通过参与元宇宙的形成和发展过程,以便前瞻性考虑和解决其发展所带来的相关问题。

C. 元宇宙是啥

元宇宙(Metaverse)是利用科技手段进行链接与创造的,与现实世界映射与交互的虚拟世界,具备新型社会体系的数字生活空间。

元宇宙本质上是对现实世界的虚拟化、数字化过程,需要对内容生产、经济系统、用户体验以及实体世界内容等进行大量改造。但元宇宙的发展是循序渐进的,是在共享的基础设施、标准及协议的支撑下,由众多工具、平台不断融合、进化而最终成形。 它基于扩展现实技术提供沉浸式体验,基于数字孪生技术生成现实世界的镜像,基于区块链技术搭建经济体系,将虚拟世界与现实世界在经济系统、社交系统、身份系统上密切融合,并且允许每个用户进行内容生产和世界编辑。

元宇宙一词诞生于1992年的科幻小说《雪崩》,小说描绘了一个庞大的虚拟现实世界,在这里,人们用数字化身来控制,并相互竞争以提高自己的地位,到现在看来,描述的还是超前的未来世界。 关于“元宇宙”,比较认可的思想源头是美国数学家和计算机专家弗诺·文奇教授,在其1981年出版的小说《真名实姓》中,创造性地构思了一个通过脑机接口进入并获得感官体验的虚拟世界。

D. 什么是元宇宙

准确地说,元宇宙不是一个新的概念,它更像是一个经典概念的重生。1992年,美国著名科幻大师尼尔·斯蒂芬森在其小说《雪崩》中这样描述元宇宙:“戴上耳机和目镜,找到连接终端,就能够以虚拟分身的方式进入由计算机模拟、与真实世界平行的虚拟空间。”

今年3月,元宇宙概念第一股罗布乐思(Roblox)在美国纽约证券交易所正式上市;5月,Facebook表示将在5年内转型成一家元宇宙公司;8月,字节跳动斥巨资收购VR创业公司Pico……今年,元宇宙无疑成为了科技领域最火爆的概念之一。

那么,元宇宙到底是什么?为何各大数字科技巨头纷纷入局元宇宙?我国元宇宙产业又该如何布局与发展?

元宇宙目前尚无公认定义

准确地说,元宇宙不是一个新的概念,它更像是一个经典概念的重生,是在扩展现实(XR)、区块链、云计算、数字孪生等新技术下的概念具化。

1992年,美国著名科幻大师尼尔·斯蒂芬森在其小说《雪崩》中这样描述元宇宙:“戴上耳机和目镜,找到连接终端,就能够以虚拟分身的方式进入由计算机模拟、与真实世界平行的虚拟空间。”

当然,核心概念缺乏公认的定义是前沿科技领域的一个普遍现象。元宇宙虽然备受各方关注和期待,但同样没有一个公认的定义。回归概念本质,可以认为元宇宙是在传统网络空间基础上,伴随多种数字技术成熟度的提升,构建形成的既映射于、又独立于现实世界的虚拟世界。同时,元宇宙并非一个简单的虚拟空间,而是把网络、硬件终端和用户囊括进一个永续的、广覆盖的虚拟现实系统之中,系统中既有现实世界的数字化复制物,也有虚拟世界的创造物。

当前,关于元宇宙的一切都还在争论中,从不同视角去分析会得到差异性极大的结论,但元宇宙所具有的基本特征则已得到业界的普遍认可。

其基本特征包括:沉浸式体验,低延迟和拟真感让用户具有身临其境的感官体验;虚拟化分身,现实世界的用户将在数字世界中拥有一个或多个ID身份;开放式创造,用户通过终端进入数字世界,可利用海量资源展开创造活动;强社交属性,现实社交关系链将在数字世界发生转移和重组;稳定化系统,具有安全、稳定、有序的经济运行系统。

E. 元宇宙什么意思

元宇宙(Metaverse)是利用科技手段进行链接与创造的,与现实世界映射与交互的虚拟世界,具备新型社会体系的数字生活空间。[12]

元宇宙本质上是对现实世界的虚拟化、数字化过程,需要对内容生产、经济系统、用户体验以及实体世界内容等进行大量改造。但元宇宙的发展是循序渐进的,是在共享的基础设施、标准及协议的支撑下,由众多工具、平台不断融合、进化而最终成形。[23]它基于扩展现实技术提供沉浸式体验,基于数字孪生技术生成现实世界的镜像,基于区块链技术搭建经济体系,将虚拟世界与现实世界在经济系统、社交系统、身份系统上密切融合,并且允许每个用户进行内容生产和世界编辑。[23]

元宇宙一词诞生于1992年的科幻小说《雪崩》,小说描绘了一个庞大的虚拟现实世界,在这里,人们用数字化身来控制,并相互竞争以提高自己的地位,到现在看来,描述的还是超前的未来世界。[1]关于“元宇宙”,比较认可的思想源头是美国数学家和计算机专家弗诺·文奇教授,在其1981年出版的小说《真名实姓》中,创造性地构思了一个通过脑机接口进入并获得感官体验的虚拟世界。[24][4]

2021年12月,入选《柯林斯词典》2021年度热词[21];12月6日,入选“2021年度十大网络用语”。[22]12月8日,入选《咬文嚼字》“2021年度十大流行语”。[30]2022年1月,智库公布2021年度十大热词,入选。

F. 什么是工业元宇宙

工业版元宇宙”的必经之路,是数字孪生平台。Omniverse就是其中一种。目前,泛行业在数字孪生上的应用越来越普及,例如港口行业,通过动态数据实时驱动,在数字孪生全要素场景下,能够覆盖从货物到港、装卸、转堆、仓储及出港的全周期作业仿真;在5G环境感知港口全量工业设备态势,还能实现人、车、物、法、环的数字孪生全模拟......是数字化转型不可或缺的一步。

事实上,工业领域也将实现与“元宇宙”的深度融合。通过将CPS(信息物理系统)、数字孪生与5G引发的AR、VR、AI计算机视觉、低时延远程控制等应用按照“元宇宙”的概念有机整合,便构建起了“工业元宇宙”。
元宇宙是由应用和技术构成的复杂虚拟世界。
其六大支撑技术包括交互技术、区块链技术、物联网技术、人工智能技术、网络及运算技术和电子游戏技术。
从时空性来看,元宇宙是一个空间维度上虚拟而时间维度上真实的数字世界;从真实性来看,元宇宙中既有现实世界的数字化复制物,也有虚拟世界的创造物;从独立性来看,元宇宙是一个与外部真实世界既紧密相连,又高度独立的平行空间;从连接性来看,元宇宙是一个把网络、硬件终端和用户囊括进来的一个永续的、广覆盖的虚拟现实系统。

G. 什么是元宇宙概念

元宇宙(Metaverse)一词,诞生于1992年的科幻小说《雪崩》,小说描绘了一个庞大的虚拟现实世界,在这里,人们用数字化身来控制,并相互竞争以提高自己的地位,到现在看来,描述的还是超前的未来世界。

2021年,3月,元宇宙概念第一股罗布乐思(Roblox)在美国纽约证券交易所正式上市;5月,Facebook表示将在5年内转型成一家元宇宙公司;8月,字节跳动斥巨资收购VR创业公司Pico……,元宇宙无疑成为了科技领域最火爆的概念之一。

准确地说,元宇宙不是一个新的概念,它更像是一个经典概念的重生,是在扩展现实(XR)、区块链、云计算、数字孪生等新技术下的概念具化。

相关产业

从企业来看,元宇宙仍处于行业发展的初级阶段,无论是底层技术还是应用场景,与未来的成熟形态相比仍有较大差距,但这也意味着元宇宙相关产业可拓展的空间巨大。

因此,拥有多重优势的数字科技巨头想要守住市场,数字科技领域初创企业要获得弯道超车的机会,就必须提前布局,甚至加码元宇宙赛道。

H. 元宇宙是什么梗

指沉浸式的虚拟世界,英文Metaverse。这个虚拟世界由VR(虚拟现实)、AR(增强现实)等3D技术和互联网组成。用户可以在元宇宙中感受不一样的人生,或是体验与真实世界完全不同的世界。与现有网络游戏不同的是,元宇宙能给玩家带来更真实的感受,让玩家可以仿佛置身于虚拟世界当中,甚至可以做到无法区分真实与虚拟世界。元宇宙也被吹捧成了互联网的终极形态。 电影《黑客帝国》和《头号玩家》就是元宇宙概念。 元宇宙一词最早出自美国科幻小说《雪崩》。小说中描绘了一个与现实世界平行的虚拟世界,元界(Metaverse)。

I. 元宇宙是什么意思 简单说

加了《冇》字将可能有问题的字词隔开——

元宇宙(Metaverse)是整合多种新技冇术而产生的新型虚实相融的互冇联冇网应用和社冇会形冇态,它基于扩展现冇实技冇术提供沉冇浸冇式体冇验,基于数字孪生技冇术生成现实世冇界的镜像,基于区块链技冇术搭建经冇济体冇系,将虚拟世冇界与现实世冇界在经冇济系冇统、社冇交系冇统、身冇份系冇统上密切融合,并且允许每个用冇户进行内冇容生冇产和世冇界编冇辑。

元宇宙一词诞生于1992年的科冇幻小冇说《雪崩》,小冇说描绘了一个庞冇大的虚拟现冇实世冇界,在这里,人们用数字化冇身来控冇制,并相互竞冇争以提高自己的地位,到现在看来,描述的还是超冇前的未来世冇界。关于“元宇宙”,比较认可的思冇想源冇头是美冇国数冇学冇家和计冇算冇机专冇家弗诺·文奇教授,在其1981年出版的小冇说《真名实姓》中,创冇造冇性冇地构冇思了一个通过脑机接冇口冇进冇入并获得感冇官冇体冇验的虚拟世冇界。

对于元宇宙定冇义,北冇京冇大冇学陈刚教冇授、董浩宇博冇士认为:“元宇宙是利用科冇技手冇段进行链冇接与创冇造的,与现实世冇界映冇射与交冇互的虚拟世冇界,具备新型社冇会体冇系的数字生冇活冇空冇间。”

J. 元宇宙概念究竟是什么意思

元宇宙它就是指通过VR或者AR设备进入到一个虚拟的空间里面去,然后人们可以在这一个虚拟的空间里面去进行自由的社交工作,或者其他的一些事情。元宇宙概念,它主要是指在股票市场里面那一些元宇宙相关的概念股。因为市场最近在对这一些概念,进行着热烈的炒作。但是也有一些声音是反对元宇宙的发展,他们认为元宇宙会把人们带偏。

一.元宇宙

不知道大家是否看过一个电影叫做《头号玩家》。元宇宙想要实现的愿望,就是类似于这一个电影的那一种情况。人们可以通过头戴式AR或者VR设备进入到一个虚拟的世界里面,这个世界也就叫做元宇宙。在这一个世界里面它的东西都是具有价值的,通过区块链技术能够实现认证。就像是前一段时间某一些明星,他们去花了几百万甚至几千万美元,去购买了一个nft头像,就是属于元宇宙资产。

大家看完,记得点赞+加关注+收藏哦。


A. How many children have been ruined by the metaverse game

Hello everyone, I am a very handsome fox

I am going to talk today

Metaverse

This concept is very popular recently -

Facebook changed its name to Meta to welcome the Metaverse. Douyin’s Metaverse up master "Liu Yexi" gained 200 with two videos Millions of fans and even teacher Luo Yonghao have mentioned that his next entrepreneurial project will be the Yuanverse...


Then the question arises——


What exactly is the Metaverse?

How will it develop in the future? What is the final form?

Why is it said that the biggest risk in the Metaverse at present is policy risk?

Why do we say it might destroy the world?

Is there any way to avoid its destruction of humanity?

This article will answer the above questions. I hope it can upgrade your understanding of the world, help you better predict the development trends of human society, and find the best solutions for each subsequent stage. Key technologies and applications.

Let’s take a look at the first question: What is the Metaverse?

The concept of "Metaverse" comes from the science fiction novel "Snow Crash". Simply put, it is a virtual world.

In this world, users can connect everything and perform many operations that are impossible in the physical world.

In science fiction works, the metaverse will be richer: for example, like in "Ready Player One", VR glasses are used to interact with other individuals -

However, the metaverse is not It will not just stay at the "hype" level, it has strong scalability.

The metaverse of the future may be like the movie "Chappie" or "Transcendence". We can upload our consciousness to the Internet, and then we can live completely without the physical body. In the metaverse.

Everyone is usually very excited when hearing such a cyberpunk concept, but I want to bring everyone back to reality a little bit:

Because after a few steps of deduction, we It was found that when it reaches the fourth stage of development, the Metaverse is likely to make humans stagnate and even destroy the world.

Next we can take a look at the subsequent development of the Metaverse.

Currently, it seems that we are still in the first stage -

Phase 1

Virtual Metaverse️

The Metaverse is actually Replicating human sensory experiences in the real world.

At first, due to device limitations (only computers and mobile phones), we could only reproduce part of the visual and auditory experience.

Like the games I have introduced in detail before, everything is possible in that metaverse: players can open banks, speculate in land, hold meetings... thisThe game even successfully predicted the 2008 financial crisis. If you are interested, you can read my previous article.

Chung Anshe, a Chinese-German player, is a teacher in real life, but has made millions of dollars by speculating on real estate in the game. His avatar has even appeared in Fortune and Business Week. Magazine cover.

Picture/Business Weekly

There are also the later popular Roblox, Minecraft, Moore Manor, Animal Crossing, etc...

As mentioned before , all role-playing games can be said to be the predecessor of the "Metaverse".

In recent years, the development of technology has allowed us to better replicate the real-world experience——


Based on the technologies mentioned above, we can Receive, process, transmit, and output sensory information faster.

Let’s focus on the VR terminals responsible for information output. Their role is to reproduce the experience of the five senses——

At present, our simulation of vision and hearing has Relatively mature.

In terms of tactile sensation, there is currently a full-body tactile experience suite, Teslasuit, similar to that in "Ready Player One", which can simulate touch through electrical stimulation.

Picture/Teslasuit

In terms of smell, there is a product called OhRoma that can simulate the smell of gunpowder smoke in war, the rotten smell when zombies attack, and the body scent of girls when they approach (actually …This product is designed for pornographic websites) etc.

Picture/Techcrunch

With the development of disciplines such as chemistry and materials science, it is theoretically possible to synthesize corresponding gaseous solids in the future to simulate more olfactory experiences and even taste.

At that time, we will enter a metaverse that can restore almost all sensory experiences in the real world.

However, after all, everything is just a "simulation", and it is still difficult to perfectly reproduce all sensory experiences.

At this time, we will try to enter "Phase 2".

Phase 2

Brain Connected to the Metaverse

I have mentioned the "brain in a vat" experiment before when I popularized science.

Human feelings are actually "deceptions" of the brain: and since brain signals are all electrical signals, we can completely convert brain signals into a language that computers can understand, and conversely, we can also convert computer signals into Converted into electrical signals that the brain can perceive.

In this way, we can simulate the feeling of eating with a piece of code.

For example, the brain-computer interface technology that Musk has been researching in recent years is working hard to overcome these issues.

Picture/Neuralink

With the development of technology, in the future we may not need to use external devices such as VR glasses at all, but can also perfectly reproduce the senses brought by the real world directly through electrical signals. experience.

However, there is still a problem: our foodDrinking Lhasa still has to be done in the real world, and humans cannot completely lose touch with the real world.

One solution is a scene similar to the movie "The Matrix": all human flesh is properly preserved and life functions are maintained through nutrient solution -

Picture/"The Matrix" Stills

There is also the ethical issue of "two pills" behind this: Is "truth" important?

Anyway, even if the ethical issues are solved and everyone is willing to choose to live and work in the metaverse, there are still problems that cannot be solved: aging and death.

At this time, humans will try to enter the next stage of the metaverse -

Phase 3

The metaverse of consciousness

As With the development of whole-brain simulation technology and artificial intelligence technology, in the future, if we can directly upload human consciousness to the server like "Chappie" or "Transcendental Hack", and at the same time allow consciousness to have self-computing capabilities, then we Can leave the physical body and live completely in the metaverse, completely evolving into a silicon-based creature.

And our consciousness can be copied infinitely and spread to various servers around the world.

There are many philosophical discussions, so I won’t go into them today.

If you are interested, you can read WaitButWhy’s article "What Makes You You?".

Anyway, assuming that consciousness itself is "I", then on the premise that consciousness can be backed up, as long as there is no extreme situation such as a global disaster event causing the entire network to be disconnected and the database to be completely destroyed, in theory, We can all achieve "eternal life".

But there is still a problem: people will no longer be happy.

This may be a bit counterintuitive, let me explain -

The reason why everyone likes the concept of the metaverse is that it can get rid of many restrictions of the real world.

For example, due to space limitations, we can achieve instant movement in the metaverse.

We can also get rid of the time limit. Many actions can have immediate feedback, without waiting at all.

If our consciousness can be uploaded to the metaverse, we can even change our perception of the passage of time by increasing the calculation speed - just as Liu Cixin described in her debut novel "China 2185", "Virtual humans" spent 600 years of evolution in two hours.

There are also law restrictions - in the metaverse we can do many things that violate the laws of physics and biology. For example, you can fly or float, even if you are hit by a car or stabbed with a sword, you will not be able to do anything. Will "die" in the true sense.

Picture/Mark Zuckerberg via FB

And more importantly, in the metaverse, theoretically you have no resource limits -

You can have unlimited With so many resources, you can have countless suites, countless luxury cars, countlessA brand-name bag...

As long as computing resources allow, everyone can even have their own metaverse and become the "god" of their own universe.

Then the question comes -

Since there are almost no restrictions, why is it "no longer happy"?

This is because the source of happiness lies in the "expectation difference".

You can do almost anything, you can get whatever you want, and you won’t have the feeling of “not getting what you want.”

Even if you get everything, you will take it for granted.

And there is another consequence of uploading consciousness: our calculation speed and accuracy have become stronger, and the probability of "accidents" is very small.

In other words, our "expectations" have become extremely accurate, which is also the reason why there is no expectation difference.

People who realize this will begin to enter the next stage -

Phase 4

Twin Metaverse

In order to create expectations Otherwise, we will begin to set limits on ourselves to a certain extent, replicating various laws in the real world: physics, economics... to create a mirror image of the real world, which is the "digital twin" that we often hear.

The simplest way is to add random numbers.

Just like playing a game to draw props, playing European King will not make people addicted. With random variables, there will naturally be surprises and expected differences.

Of course, we can also set limits on ourselves so that resources are no longer unlimited (but this also loses most of the charm of the metaverse).

For example, we can use what I have popularized before to make the virtual items in the metaverse have scarcity attributes.

This essentially means that resources can no longer be copied casually and infinitely, so that the economic laws in the real world can also be replicated in the metaverse.

Of course, these methods will actually start to happen at an earlier stage. For example, NFT has been hyped several times in recent years.

However, there are still two fatal problems at this stage, which may even make humans no longer creative.

The first problem is that time resources cannot be limited.

After uploading consciousness, human beings have achieved "eternal life".

Although we will set limits on ourselves to allow economic laws to reappear, we are unlikely to allow time resources to be compressed.

After all, from an ethical point of view, depriving a person of his remaining time is equivalent to actively "killing" him.

What will humans do once they have near-infinite life?

"Pop Squad" (Population Police) in the second season of Netflix's "Love to Death" gives the answer-human beings will lose their will to innovate.

There is a female character in the series. She is a singer and has been practicing a certain solo for the past 20 years.

Picture/Love Dead Machine 2

Because she has unlimited time, she hasAfter enough trials and errors, "from 0 to 1" and even "from 1 to 100" have been established, so I will focus more on the "from 100 to 101" level.

By the way, "reproducing offspring" will become less important at this time. You can even have offspring with NPC (artificial intelligence), but it is probably just to experience the fun of being a parent.

Anyway, the pace of human innovation will indeed slow down.

Of course, you can also say that although it is slowing down, it is still progressing; and time resources are almost unlimited, so in the long run, human beings are still developing.

At this time we will also face another problem - information cocoon room.

The development of human knowledge requires the input of information to produce the output of wisdom.

In the metaverse, the input source of information will be limited to the metaverse (plus the earth) itself, which will limit the expansion of the boundaries of human knowledge and form an information cocoon.

Of course, self-evolution itself can also have output: because our processing of original data will obtain new information and generate new cognitions and insights.

But these are only information generated by human activities.

What’s even more frightening is that once there is enough computing power, everyone can load all known human knowledge into their consciousness, then each individual’s input will be the same and the processing mechanism will be the same (because the processing mechanism is (determined by the input information), so that the output of each individual will be the same.

This will give birth to the "unified consciousness" mentioned in many science fiction novels.

The beauty of diversity will no longer exist.

Then the question is - how to break the situation?

After humans thoroughly understand the metaverse and the earth, they still have a need to expand the boundaries of knowledge.

At this time, we need to break the information cocoon and find input from outside the earth.

Just like this sentence I saw in the ArtScience Musuem (ArtScience Museum) in Singapore——

Picture/Fox

The translation is "Science is what the universe wants to tell humans, while art is what humans want to tell the universe."

So there has been a debate between the so-called "spaceship faction" and the "metaverse faction" in the past——< /p>

In the end, is the future of mankind heading toward alien colonization? Or will it become a server operating underground?

If it is the latter, then if a meteor comes over, human beings will probably be annihilated.

This is what many science fiction novelists and futurists, including Mr. Liu Cixin, are worried about; it is also the underlying logic of the "metaverse may destroy the world" I mentioned at the beginning.

Coincidentally, Buzz Aldrin, the second man to land on the moon, also complained: "You promised to colonize Mars, but now all I get is Facebook."

Picture/MIT Technology Review

Then the question is—

Would you choose to join the "Spaceship Faction"? Or is it the "Metaverse Sect"?

Finally, I want to say that these two factions are not actually contradictory.

This is like the relationship between investment and consumption.

As Fisher said, "Investment is balanced consumption in the time dimension." In other words, investment is actually future consumption.

Similarly, the "Spaceship Faction" is broadening the sources of information, while the "Metaverse Faction" is making better use of and processing existing information.

The two are not contradictory and can be both.

It’s just that we can’t spend all our money on consumption, we should still invest part of it.

As usual, I will summarize it with a picture——

P.S. One day, the epidemic will eventually pass. How will life change before and after the epidemic? What investment opportunities will there be in the post-epidemic era? I want to chat with you someday. I don’t know if you will be interested. If you are interested, please click and watch.

"Greed is good."

All content in "The Handsome Investor" is only for the purpose of imparting knowledge and financial education and does not constitute any investment advice. Please refer to the latest article for everything.

⚠️ Risk warning: Regulatory risks.

NFT《》

Blockchain《》

Smart City》

Computer Vision《》

Artificial Intelligence《》

Article Analyst/Fox

Pictures and Editor/Fox

Icon/freepik from flaticon

Main Creator/ Xiao Jing, @ Fox君raphael, once worked in McKinsey’s financial institutions group, and also worked as a freelancer at Google and VC. He is a columnist for Wall Street News, 36 Krypton, Sina Finance, Southern Weekend, Linkedin and other media. He is the author of the best-selling books "Pigs on the Wind" and "Cashless Era".

B. Is the Metaverse the future or a scam?

The Metaverse is the future.

The Metaverse is the development direction of the future Internet. The Metaverse has already shown its signs through its current applications in different fields, and the future is promising. With the combined force of technology upgrades and demand upgrades, the Metaverse application scenarios that people expect can be realized in the future.

From the perspective of development stage, the current Metaverse industry as a whole is still in its infancy, and technical limitations are currently the biggest bottleneck restricting the development of the Metaverse.

Directly related technologies such as voice and gesture recognition, spatial mapping, and digital twins are not mature enough, which means that the implementation of the metaverse is still far away. Visual and experience technology may take 10 or 20 years to mature.

The maturity of the Metaverse industry requires support from a series of basic research. thereforeIn the face of the current upsurge of the metaverse, people should maintain rational understanding and beware of excessive hype in the name of technology and concepts, especially the leek-cutting hype scam in the capital market. Relevant enterprises in the industrial chain should be encouraged to strengthen basic research, enhance technological innovation capabilities, and steadily improve technological maturity.

Related industries

From the perspective of enterprises, Metaverse is still in the initial stage of industry development. Whether it is the underlying technology or application scenarios, it will not mature with the future There is still a big gap in terms of form, but this also means that there is huge room for expansion of metaverse-related industries.

Therefore, if digital technology giants with multiple advantages want to hold on to the market, and if start-ups in the digital technology field want to gain the opportunity to overtake in corners, they must plan in advance or even increase their presence on the metaverse track.

From the government’s perspective, the Metaverse is not only an important emerging industry, but also an area of ​​social governance that needs attention. Matthew Ball, a senior research expert on the Metaverse, put forward: “The Metaverse is a concept on the same level as the mobile Internet.” Using the mobile Internet as an analogy to the Metaverse, we can better understand the internal logic of government departments’ attention to it.

The government hopes that by participating in the formation and development process of the metaverse, it can proactively consider and solve related problems brought about by its development.

C. What is the Metaverse

The Metaverse is a virtual world that uses technological means to link and create, to map and interact with the real world, and to have a new social system. Digital living space.

The Metaverse is essentially a process of virtualization and digitization of the real world, which requires a lot of transformation of content production, economic systems, user experience, and physical world content. However, the development of the Metaverse is gradual. It is finally formed by the continuous integration and evolution of many tools and platforms under the support of shared infrastructure, standards and protocols. It provides an immersive experience based on extended reality technology, generates a mirror of the real world based on digital twin technology, builds an economic system based on blockchain technology, closely integrates the virtual world and the real world in the economic system, social system, and identity system, and allows Each user performs content production and world editing.

The term metaverse was born in the 1992 science fiction novel "Snow Crash". The novel depicts a huge virtual reality world where people use digital avatars to control and compete with each other to improve their status. , so far it seems that it still describes an advanced future world. Regarding the "Metaverse", the more recognized source of thought is the American mathematician and computer expert Professor Verno Vinci. In his novel "Real Names" published in 1981, he creatively conceived a system that enters and enters the world through a brain-computer interface. A virtual world for sensory experience.

D. What is the Metaverse

To be precise, the Metaverse is not a new concept, it is more like the rebirth of a classic concept. In 1992, the famous American science fiction master Neal Stephenson wrote the novel "Avalanche""The Metaverse is described in this way: "Put on the headphones and eyepieces, find the connection terminal, and you can enter the virtual space simulated by the computer and parallel to the real world as a virtual clone."

In March this year , Roblox, the first Metaverse concept stock, was officially listed on the New York Stock Exchange; in May, Facebook stated that it would transform into a Metaverse company within five years; in August, ByteDance spent a huge amount of money to acquire VR startups Company Pico… This year, the Metaverse has undoubtedly become one of the hottest concepts in the technology field.

So, what exactly is the Metaverse? Why are major digital technology giants entering the Metaverse? How should my country’s metaverse industry be laid out and developed?

There is currently no generally accepted definition of the metaverse

To be precise, the metaverse is not a new concept, it is more like the rebirth of a classic concept, an expansion of reality ( Conceptualization under new technologies such as XR), blockchain, cloud computing, and digital twins.

In 1992, the famous American science fiction master Neal Stephenson described the metaverse in his novel "Avalanche": "Put on the headphones and eyepieces, find the connection terminal, and you can become a virtual avatar. Enter a virtual space simulated by computers and parallel to the real world.”

Of course, the lack of generally accepted definitions of core concepts is a common phenomenon in the field of cutting-edge technology. Although the Metaverse has attracted much attention and expectations from all parties, it also does not have a generally accepted definition. Returning to the essence of the concept, it can be considered that the metaverse is a virtual world that is both mapped on and independent of the real world, built on the basis of traditional cyberspace and with the improvement of the maturity of various digital technologies. At the same time, the metaverse is not a simple virtual space, but includes networks, hardware terminals and users into a sustainable and wide-coverage virtual reality system. The system includes both digital replicas of the real world and virtual worlds. of creation.

Currently, everything about the Metaverse is still under debate. Analysis from different perspectives will lead to very different conclusions, but the basic characteristics of the Metaverse have been generally recognized by the industry. .

The basic features include: immersive experience, low latency and immersiveness that allow users to have an immersive sensory experience; virtual avatars, where real-world users will have a or virtual avatar in the digital world Multiple ID identities; open creation, users enter the digital world through the terminal and can use massive resources to carry out creative activities; strong social attributes, the real social relationship chain will be transferred and reorganized in the digital world; stabilized system, with security, stability, An orderly economic operation system.

E. What does Metaverse mean?

Metaverse is a virtual world that uses technological means to link and create, to map and interact with the real world, and to have a new social system. Digital living space. [12]

The Metaverse is essentially a virtualization and digitalization process of the real world, which requires a lot of transformation of content production, economic systems, user experience, and physical world content. However, the development of the Metaverse is gradual. It is finally formed by the continuous integration and evolution of many tools and platforms under the support of shared infrastructure, standards and protocols. [23] It provides an immersive experience based on extended reality technology, generates a mirror of the real world based on digital twin technology, builds an economic system based on blockchain technology, and closely integrates the virtual world and the real world in the economic system, social system, and identity system. , and allows each user to perform content production and world editing. [23]

The term metaverse was born in the 1992 science fiction novel "Snow Crash". The novel depicts a huge virtual reality world where people use digital avatars to control and compete with each other to win. Improving one's status, so far, still describes a future world that is ahead of its time. [1] Regarding the "metaverse", the more recognized source of thought is the American mathematician and computer expert Professor Verno Vinci. In his novel "Real Names" published in 1981, he creatively conceived a brain-computer system. Interface to enter and gain sensory experience in the virtual world. [24][4]

In December 2021, it was selected as the "Collins Dictionary" 2021 Hot Words[21]; on December 6, it was selected as the "Top Ten Internet Terms in 2021". [22] On December 8, it was selected as one of the "Top Ten Buzzwords of 2021" by "Biwenqiaozi". [30] In January 2022, the think tank announced the top ten hot words in 2021 and was selected.

F. What is the Industrial Metaverse

The only way to "industrial metaverse" is the digital twin platform. Omniverse is one of them. At present, pan-industry is using digital twins Applications on the Internet are becoming more and more popular. For example, in the port industry, driven by real-time dynamic data, in the digital twin all-element scenario, it can cover the full-cycle operation simulation from cargo arrival, loading and unloading, transfer, warehousing and departure; in the 5G environment Perceiving the status of all industrial equipment in the port and realizing full digital twin simulation of people, vehicles, objects, laws, and the environment... is an indispensable step in digital transformation.

In fact, The industrial field will also achieve deep integration with the "Metaverse". By combining CPS (cyberphysical systems), digital twins and 5G-induced AR, VR, AI computer vision, low-latency remote control and other applications in accordance with the "Metaverse" The organic integration of concepts creates the "Industrial Metaverse".
The Metaverse is a complex virtual world composed of applications and technologies.
Its six supporting technologies include interactive technology, blockchain technology, physical Internet technology, artificial intelligence technology, network and computing technology and electronic game technology.
From the perspective of time and space, the Metaverse is a digital world that is virtual in the space dimension and real in the time dimension; from the perspective of authenticity, the Metaverse There are real-world things in the universeThere are also digital replicas and creations of the virtual world; from the perspective of independence, the Metaverse is a parallel space that is both closely connected to the external real world and highly independent; from the perspective of connectivity, the Metaverse is a space that combines networks and hardware A sustainable and wide-coverage virtual reality system involving terminals and users.

G. What is the concept of metaverse

The term Metaverse was born in the 1992 science fiction novel "Snow Crash". The novel depicts a huge virtual reality world. Here, people use digital avatars to control and compete with each other to improve their status. Up to now, it seems that the description is still an advanced future world.

In March 2021, Roblox, the first Metaverse concept stock, was officially listed on the New York Stock Exchange; in May, Facebook stated that it would transform into a Metaverse company within five years; In August, ByteDance spent a huge amount of money to acquire the VR startup Pico... The Metaverse has undoubtedly become one of the hottest concepts in the technology field.

To be precise, the metaverse is not a new concept, it is more like the rebirth of a classic concept under the influence of new technologies such as extended reality (XR), blockchain, cloud computing, and digital twins. concretization of the concept.

Related industries

From the perspective of enterprises, Metaverse is still in the initial stage of industry development. Whether it is the underlying technology or application scenarios, it will not mature with the future There is still a big gap in terms of form, but this also means that there is huge room for expansion of metaverse-related industries.

Therefore, if digital technology giants with multiple advantages want to hold on to the market, and if start-ups in the digital technology field want to gain the opportunity to overtake in corners, they must plan in advance or even increase their presence on the metaverse track.

H. What is the metaverse?

Refers to the immersive virtual world, the English Metaverse. This virtual world is composed of 3D technologies such as VR (Virtual Reality), AR (Augmented Reality) and the Internet. Users can experience a different life in the metaverse, or experience a world completely different from the real world. Different from existing online games, the Metaverse can bring players a more realistic experience, allowing players to feel as if they are in a virtual world, and even make it impossible to distinguish between the real and virtual worlds. The Metaverse has also been touted as the ultimate form of the Internet. The movies "The Matrix" and "Ready Player One" are concepts of the Metaverse. The term metaverse first came from the American science fiction novel "Snow Crash". The novel depicts a virtual world parallel to the real world, the Metaverse.

I. What does the metaverse mean in a nutshell?

The word "无" is added to separate potentially problematic words——

The metaverse ( Metaverse) is a new type of Internet application and social form that integrates virtual and real technologies and is generated by integrating a variety of new technologies. It provides an immersive experience based on extended reality technologies. ,baseDigital twin technology is used to generate a mirror of the real world, and an economic system is built based on blockchain technology to integrate the virtual world and the real world in the economic system and society. The system and identity system are closely integrated and allow each user to produce content and edit the world.

The term metaverse was born from the science fiction novel "Snow Crash" in 1992. The novel depicts a huge virtual reality world, where people use digital They control each other personally and compete with each other to improve their status. Up to now, it seems that the description is still a future world that is beyond the past. Regarding the "Metaverse", the most recognized source of thought is Professor Verno Vinci, an American mathematician and computer expert, in his 1981 book "The Metaverse". In "Real Name", a virtual world that can be entered and gained sensory experience through brain-computer interface is creatively and creatively imagined.

As for the definition of the Metaverse, Professor Chen Gang and Dr. Dong Haoyu of Beijing University believe: “The Metaverse is linked and created using scientific and technological means. There is a virtual world created that reflects and interacts with the real world, and a digital life and space with new social relationships.”

J. What does the concept of metaverse mean?

Metaverse refers to entering a virtual space through VR or AR equipment, and then people can go in this virtual space Do free social work, or something else. The Metaverse concept mainly refers to some Metaverse-related concept stocks in the stock market. Because the market has been enthusiastically hyping these concepts recently. However, there are also some voices who are opposed to the development of the Metaverse. They believe that the Metaverse will lead people astray.

1. Metaverse

I don’t know if you have seen a movie called "Ready Player One". The wish that the metaverse wants to realize is a situation similar to this movie. People can enter a virtual world through head-mounted AR or VR equipment, which is also called the Metaverse. In this world, everything has value, and certification can be achieved through blockchain technology. Just like some celebrities some time ago, they spent millions or even tens of millions of dollars to buy an NFT avatar, which is an asset of the Metaverse.

After everyone has finished reading, remember to like + follow + collect.

本文来源: 网络 文章作者: 网络投稿
    下一篇

❶ 什么是元宇宙,有哪些互联网大厂推出元宇宙相关业务元宇宙是什么?“元宇宙”最早出现在1992年一部科幻小说《雪崩》中,来源于“Metaverse”一词,人们在“Metaverse”里可以拥有自己的虚