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『壹』 什么是元宇宙

元宇宙

『贰』 国内哪些公司布局了元宇宙

元宇宙如下:

天眼查数据显示,今年以来“元宇宙”商标已被多家公司及自然人申请注册,相关商标申请信息超240条。腾讯、爱奇艺、快手、中青宝。字节跳动等多家公司先后布局。

今年7月,快手关联公司北京达佳互联信息技术有限公司申请注册多个“快手元宇宙”商标;6月,Soul关联公司上海任意门科技有限公司申请了“年轻人的社交元宇宙”相关商标。重庆爱奇艺智能科技有限公司也申请注册了“奇遇元宇宙”等商标。

元宇宙:

元宇宙(Metaverse)一词,诞生于1992年的科幻小说《雪崩》,小说描绘了一个庞大的虚拟现实世界,在这里,人们用数字化身来控制,并相互竞争以提高自己的地位,到现在看来,描述的还是超前的未来世界。

以上内容参考网络-元宇宙

『叁』 宇宙在哪里

宇宙在空间上是无限的,无边无际,所以说宇宙没有中心。
太阳是太阳系的中心,太阳系中所有的行星都绕着太阳旋转。银河也有中心,它周围所有的恒星也都绕着银河系的中心旋转。那么宇宙有中心吗?一个让所有的星系包围在中间的中心点?
看起来应该存在这样的中心,但是实际上它并不存在。因为宇宙的膨胀一般不发生在三维空间内,而是发生在四维空间内的,它不仅包括普通三维空间(长度、宽度和高度),还包括第四维空间——时间。描述四维空间的膨胀是非常困难的,但是我们也许可以通过推断气球的膨胀来解释它。
我们可以假设宇宙是一个正在膨胀的气球,而星系是气球表面上的点,我们就住在这些点上。我们还可以假设星系不会离开气球的表面,只能沿着表面移动而不能进入气球内部或向外运动,在某种意义上可以说我们把自己描述为一个二维空间的人。
如果宇宙不断膨胀,也就是说气球的表面不断地向外膨胀,则表面上的每个点彼此离得越来越远。其中,某一点上的某个人将会看到其他所有的点都在退行,而且离得越远的点退行速度越快。
现在,假设我们要寻找气球表面上的点开始退行的地方,那么我们就会发现它已经不在气球表面上的二维空间内了。气球的膨胀实际上是从内部的中心开始的,是在三维空间内的,而我们是在二维空间上,所以我们不可能探测到三维空间内的事物。同样的,宇宙的膨胀不是在三维空间内开始的,而我们只能在宇宙的三维空间内运动。宇宙开始膨胀的地方是在过去的某个时间,即亿万年以前,虽然我们可以看到,可以获得有关的信息,而我们却无法回到那个时候。
宇宙是什么?宇宙的中心在哪里?好像自从人类诞生,这些问题就一刻不停地萦绕在求知者的心中。
中国古代盘古开天的混沌宇宙图象,西方的叠乌龟驮天地的宇宙图像等等在人类探索宇宙奥秘中都是多彩的一笔。
公元前340年,希腊哲学家亚里士多德发表了《论天》一书。他得到了地球是球形的理论,同时又得到了一个被我们批判千年的结论——地球是不动的,地球是宇宙的中心。后来的托勒密描述出这个八天球的宇宙图象,可以说这是一个最早的完整宇宙模模型(见图1)。后来基督教“窍取”了这一图象,他们认为这与《圣经》很吻合,至少人们可以随意想象在固定恒星球之外的天堂和地狱。
后来,哥白尼、开普勒、伽利略又提出了太阳中心论,这使人类第一次把自己的地位从中心移开。再后来出现了牛顿以及他的万有引力定律。在这个定律的摆布下,人们一度认为宇宙是无限的,而每一点都是宇宙的中心。因为对每点来说,各个方向都是平权的,没有任何区别。但后来由于种种反驳,无限静态宇宙模型被打破。
随着爱因斯坦的广义相对论的发表,1922年,俄国物理学家亚历山大*弗利德曼作了如下假说我们不论往哪个方向看,也不论在任何地方进行观察,宇宙看起来都是一样的。1929年的哈勃观测证了这个假设。他观测到各个星系相对于我们快速退去,也就是说宇宙在膨胀。同时他还观测到从各个方向看去宇宙膨胀速度是等同的。人们迷惑了,难道我们真的仍是宇宙的中心吗?事实上,这种情形很像一个画有好多斑点的气球被逐渐吹胀。当气球膨胀时,任何两个斑点之间的距离加大,但是没有一个斑点可认为是膨胀的中心。也就是说宇宙没有中心!
至此,我们回溯了人类历史长河中宇宙中心探索的变换。不要认为我们得到的已经是真正的答案,正如英国物理学家霍金在他的著作《时间简史》中所引发的令人深思的一段内容所述:也许有一天这些答案会像我们认为地球绕着太阳运动那样显而易见——当然也可能像乌龟塔那般荒唐可笑。不管怎样,唯有让时间来判断了。”
http://wenwen.soso.com/z/q141119606.htm
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『肆』 元宇宙起源是什么

元宇宙最常见的概念来自科幻小说。在小说中,元宇宙通常被描绘成一种数字“嵌入式”互联网--现实的一种表现,但它是基于虚拟(通常是主题公园般的)世界,就像电影《头号玩家》和《黑客帝国》中描绘的那样。这些体验可能只是元宇宙的一个面,而且这一概念受到限制,就像上世纪80年代的科幻电影《电子世界争霸战》(Tron)把互联网描绘成“信息高速公路”一样。正如在1982年很难想象2020年的互联网会是什么样子--更难与那些当时甚至从未“登录”过它的人交流--我们真的不知道如何描述元宇宙。但是,我们可以确定核心属性。

人们玩游戏,就进入了游戏里所虚构的世界,但如果这个世界不能和其他世界互相流通,人们不能用一个类似“one-pass”的统一身份进入各个虚拟世界,进行社交、消费、交易的话,那单个虚拟世界或整个集合就不算 Metaverse。因为人们在其间,无法以统一的经济系统进行交易。简单来说,Metaverse 就像是为人们所共有的,更具沉浸感、参与感的互联网,是下一个阶段的互联网。

Oasis VR CEO 尹桑强调,Metaverse 并不是一款游戏,完全把现实生活中有生产力的社交活动和组织完全搬到虚拟世界才是真正的 Metaverse。Roblox CEO Dave Baszucki 给出了他心中对于 Metaverse 的几个特点定义:身份、朋友、沉浸感、低延迟、多元化、随时随地、经济系统和文明。

链乔教育在线旗下学硕创新区块链技术工作站是中国教育部学校规划建设发展中心开展的“智慧学习工场2020-学硕创新工作站 ”唯一获准的“区块链技术专业”试点工作站。专业站立足为学生提供多样化成长路径,推进专业学位研究生产学研结合培养模式改革,构建应用型、复合型人才培养体系。

『伍』 元宇宙是什么梗

指沉浸式的虚拟世界,英文Metaverse。这个虚拟世界由VR(虚拟现实)、AR(增强现实)等3D技术和互联网组成。用户可以在元宇宙中感受不一样的人生,或是体验与真实世界完全不同的世界。与现有网络游戏不同的是,元宇宙能给玩家带来更真实的感受,让玩家可以仿佛置身于虚拟世界当中,甚至可以做到无法区分真实与虚拟世界。元宇宙也被吹捧成了互联网的终极形态。 电影《黑客帝国》和《头号玩家》就是元宇宙概念。 元宇宙一词最早出自美国科幻小说《雪崩》。小说中描绘了一个与现实世界平行的虚拟世界,元界(Metaverse)。

『陆』 什么是元宇宙

从时空性、真实性、独立性、连接性四个方面去交叉定义元宇宙。

1、从时空性来看,元宇宙是一个空间维度上虚拟而时间维度上真实的数字世界;

2、从真实性来看,元宇宙中既有现实世界的数字化复制物,也有虚拟世界的创造物;

3、从独立性来看,元宇宙是一个与外部真实世界既紧密相连,又高度独立的平行空间;

4、从连接性来看,元宇宙是一个把网络、硬件终端和用户囊括进来的一个永续的、广覆盖的虚拟现实系统。

相关产业

从企业来看,元宇宙仍处于行业发展的初级阶段,无论是底层技术还是应用场景,与未来的成熟形态相比仍有较大差距,但这也意味着元宇宙相关产业可拓展的空间巨大。因此,拥有多重优势的数字科技巨头想要守住市场,数字科技领域初创企业要获得弯道超车的机会,就必须提前布局,甚至加码元宇宙赛道。

『柒』 元宇宙怎么下载

摘要亲,在我们的手机应用商城里面就可以下载了网络元宇宙合集

『捌』 元宇宙是什么

元宇宙一般指Metaverse,Metaverse 是一个虚拟时空间的集合, 由一系列的增强现实(AR), 虚拟现实(VR) 和互联网(Internet)所组成。

Metavers是由Meta和Verse组成, Meta表示超越, verse是宇宙universe的意思, 合起来通常表示,互联网的下一个阶段, 由AR,VR,3D等技术支持的虚拟现实的网络世界。

虚拟现实技术囊括计算机、电子信息、仿真技术,其基本实现方式是计算机模拟虚拟环境从而给人以环境沉浸感。随着社会生产力和科学技术的不断发展,各行各业对VR技术的需求日益旺盛。VR技术也取得了巨大进步,并逐步成为一个新的科学技术领域。

根据系统功能角度分类

系统功能分为规划设计、展示娱乐、训练演练等几类。规划设计系统可用于新设施的实验验证,可大幅缩短研发时长,降低设计成本,提高设计效率,城市排水、社区规划等领域均可使用,如VR模拟给排水系统,可大幅减少原本需用于实验验证的经费。

展示娱乐类系统适用于提供给用户逼真的观赏体验,如数字博物馆,大型3D交互式游戏,影视制作等,如VR技术早在70年代便被Disney用于拍摄特效电影;训练演练类系统则可应用于各种危险环境及一些难以获得操作对象或实操成本极高的领域,如外科手术训练、空间站维修训练等。

以上内容参考:网络—vr,网络—元宇宙

『玖』 元宇宙起源于什么时候

2021年,一个新奇的概念名词在网络上迅速蹿红,引发科技界和投资界的广泛关注。这个概念名词,就是“元宇宙”。
元宇宙(Metaverse)概念起源于科幻小说,或指向互联网的“终极形态”。Metaverse 一词来源于1992年作家 Neal Stephenson 的科幻小说《雪崩》,描述了一个人们 以虚拟形象在三维空间中与各种软件进行交互的世界。
元宇宙的起源·你了解多少?
尼尔·斯蒂芬森描述了一个平行于现实世界的网络世界,并将其命名为“元界”。所有现实世界中的人,在元界中都有一个“网络分身”。
这个“元界”,英文原著中叫“Metaverse”。它由Meta和Verse两个词根组成,Meta表示“超越”、“元”, verse表示“宇宙universe”。
书中所说的“网络分身”,英文单词叫做Avatar。大家有没有很眼熟?
是的,Avatar就是“阿凡达”。2009年,美国著名导演詹姆斯·卡梅隆的那部经典电影,就是以它命名。
Avatar的原意是“化身”,印度教和佛教中,特指化作人形或兽形的神。如今,电脑游戏或聊天室中玩家使用的虚拟身份,也叫Avatar。
相信大家很快就反应过来了,元宇宙不是真正的世界,而是一个虚拟的世界。其实,更准确来说,元宇宙是未来的虚拟世界。
说到虚拟世界,相信大家马上又想到了另一部经典电影,那就是2018年美国大导演史蒂文·斯皮尔伯格执导的——《头号玩家》。
电影《头号玩家》就描绘了我们向往的元宇宙的样子,它有完整运行的经济体系,跨越实体和数字世界,数据、数字物品、内容以及 IP 都可以在元宇宙通行,大家既在这个世界享用已有的设施,也可以自己参与创作,进而丰富繁荣整个宇宙。
那么元宇宙是游戏吗?
目前元宇宙概念的游戏,特别是链游,由于技术和从业人员的局限,画面渲染、游戏内容和玩法的打造都远远的落后于手游和端游,而且链游要在链上做分布式存储也造成游戏反应比较慢,体验感并不算好。
其实很多游戏,特别是 RPG 游戏,创造了一个虚拟世界,里面有自己的社交场景,升级模式,自己世界观,自己的经济系统 ,有的游戏可以在上面创造自己喜欢的虚拟形象,捏脸,换衣服,打架,升级,购买装备, 社交,甚至可以在里面结婚,生子,饲养宠物,结拜兄弟组队一起冒险。其实除了没有开放共建的生态系统,他们也算是一个自己打造的虚拟世界。所以不少人认为游戏公司可能最适合率先打造元宇宙的世界,成为元宇宙的入口。
元宇宙,到底依赖哪些技术?
所理解的元宇宙 2.0 或者 3.0 版本,不仅仅只是游戏,也是一个去中心化的链上开源生态系统,应用场景也不仅仅是娱乐,而是可以在平台上社交、学习、工作、购物、看剧,看展览、运动、甚至投资理财等等同时进行的平行数字世界。为了实现这样一个元宇宙,需要多方力量共同搭建,没有任何一个巨头或者是个人能独立完成这项工作。因此我们认为游戏和 VR 只是元宇宙的入口,但除游戏和 VR 外,还有许多投资机会。关于元宇宙的的分类方式很多,接下来我尝试性的按投资人寻找项目的逻辑来分类阐述一下我认为元宇宙的投资机会在哪些方面,会因分类不同略有重复。
粗略来说,元宇宙包括了这么几个方面的技术——芯片技术、网络通信技术、虚拟现实技术(VR/AR/MR/XR)、游戏技术(游戏引擎、游戏代码、多媒体资源)、AI人工智能技术、区块链技术。
元宇宙是数字宇宙,是平行世界。所以说,元宇宙是建立在数字技术基础上的,和IT、CT技术密不可分。
要支持庞大的元宇宙运作,首先必须要有极其强大的算力和算法。
算力的根基是芯片,不用解释了吧?算法呢?是软件,更是长期的人才积累和生态经营。众人拾柴火焰高,只有更多的人才加入,投入更多的资源,才能一砖一瓦地把元宇宙搭建起来。
虚拟现实技术、游戏技术、AI人工智能,都属于IT范畴。站在CT通信的角度,元宇宙也是一个可以蹭的大热点。
前面不是说“随地”嘛?没有通信,没有低延时的5G/6G/全光网,用户就不能接入元宇宙,只能在单机里自嗨,那还有啥意思?


『一』 What is the Metaverse

Metaverse

『二』 Which domestic companies have deployed the Metaverse

The Metaverse is as follows:

Tianyancha data shows that since this year, the "Yuanverse" trademark has been applied for registration by many companies and natural persons, and there are more than 240 related trademark application information. Tencent, iQiyi, Kuaishou, Zhongqingbao. ByteDance and many other companies have successively laid out their plans.

In July this year, Kuaishou affiliated company Beijing Dajia Internet Information Technology Co., Ltd. applied to register multiple "Kuaishou Yuanshi" trademarks; in June, Soul affiliated company Shanghai Anyimen Technology Co., Ltd. applied for the registration of "Young People "Social Metaverse" related trademarks. Chongqing iQiyi Intelligent Technology Co., Ltd. has also applied to register trademarks such as "Qiyu Yuanshi".

Metaverse:

The word Metaverse was born in the 1992 science fiction novel "Snow Crash". The novel depicts a huge virtual world. The real world, where people use digital avatars to control and compete with each other to improve their status, still seems to describe a future world that is ahead of its time.

The above content refers to the Internet-Metaverse

『三』 Where is the universe

The universe is infinite and boundless in space, so it is said that the universe has no center .
The sun is the center of the solar system, and all the planets in the solar system revolve around the sun. The Milky Way also has a center, and all the stars around it also rotate around the center of the Milky Way. So does the universe have a center? A central point with all the galaxies surrounding it?
It looks like there should be such a center, but in fact it doesn't. Because the expansion of the universe generally does not occur in three-dimensional space, but in four-dimensional space, it includes not only ordinary three-dimensional space (length, width, and height), but also the fourth-dimensional space—time. Describing the expansion of four-dimensional space is very difficult, but we might be able to explain it by inferring the expansion of a balloon.
We can assume that the universe is an expanding balloon and that galaxies are points on the surface of the balloon, and we live at these points. We can also assume that galaxies do not leave the surface of the balloon, but can only move along the surface without entering the interior of the balloon or moving outward. In a sense we can describe ourselves as a two-dimensional person.
If the universe keeps expanding, which means that the surface of the balloon keeps expanding outward, then every point on the surface is getting further and further away from each other. Among them, someone at a certain point will see that all other points are regressing, and the farther away the point is, the faster it will regress.
Now, suppose we are looking for the point on the balloon surface where it begins to recede, then we will find that it is no longer within the two-dimensional space on the balloon surface. The inflation of the balloon actually starts from the center of the interior, in three-dimensional space, and we are in two-dimensional space, so IIt is impossible for us to detect things in three-dimensional space. Similarly, the expansion of the universe did not start in three-dimensional space, and we can only move in the three-dimensional space of the universe. Where the universe began to expand was some time in the past, billions of years ago, and although we can see it and get information about it, we can't go back to that time.
What is the universe? Where is the center of the universe? It seems that since the birth of mankind, these questions have been lingering in the minds of seekers of knowledge.
The chaotic universe image of Pangu opening up the sky in ancient China, the Western universe image of stacked turtles carrying the sky and the earth, etc. are all colorful in human exploration of the mysteries of the universe.
In 340 BC, the Greek philosopher Aristotle published "On the Heavens". He got the theory that the earth is spherical, and at the same time he got a conclusion that has been criticized by us for thousands of years - the earth is motionless and is the center of the universe. Later Ptolemy described the image of the universe with eight celestial spheres, which can be said to be the earliest complete universe model (see Figure 1). Later, Christians "picked up" this image, and they believed that it was consistent with the Bible. At least people could freely imagine heaven and hell outside the fixed star sphere.
Later, Copernicus, Kepler, and Galileo proposed heliocentrism, which enabled mankind to move its position away from the center for the first time. Later came Newton and his law of universal gravitation. At the mercy of this law, people once believed that the universe was infinite and every point was the center of the universe. Because for every point, all directions are equal and there is no difference. But later due to various refutations, the infinite static universe model was broken.
With the publication of Einstein's general theory of relativity, in 1922, the Russian physicist Alexander Friedman made the following hypothesis: No matter which direction we look or where we observe, the universe looks like all the same. Hubble observations in 1929 confirmed this hypothesis. He observed that galaxies are receding rapidly relative to us, which means that the universe is expanding. At the same time, he also observed that the expansion speed of the universe is the same from all directions. People are confused, are we really still the center of the universe? In fact, the situation is very much like a balloon with many spots on it being gradually inflated. As the balloon inflates, the distance between any two spots increases, but no single spot can be considered the center of the expansion. In other words, the universe has no center!
So far, we have traced the changes in the exploration of the center of the universe in the long history of mankind. Don't think that what we have is the real answer, as the British physicist Hawking said in a thought-provoking passage in his book "A Brief History of Time": Maybe one day these answers will be as we think the earth orbits. It can be as obvious as the movement of the sun—or it can be as ridiculous as the Turtle Tower. Regardless, only time will judge. ”
http://wenwen.soso.com/z/q141119606.htm
Please accept it as a satisfactory answer.

『四』What is the origin of the metaverse

The most common concept of the metaverse comes from science fiction novels. In fiction, the Metaverse is often depicted as a kind of digital "embedded" Internet - a representation of reality, but one based on a virtual (often theme park-like) world, as in the movies Ready Player One and Hackers As depicted in Empire. These experiences may be just one facet of the metaverse, and the concept is limited, much like the 1980s science fiction movie Tron, which portrayed the Internet as an "information superhighway." Just as it was difficult in 1982 to imagine what the Internet of 2020 would look like -- and even harder to communicate with people who had never even "logged on" to it at the time -- we really don't know how to describe the Metaverse. However, we can identify core properties.

When people play games, they enter the fictional world in the game. However, if this world cannot communicate with other worlds, people cannot use a unified identity similar to "one-pass" to enter various virtual worlds. If you are socializing, consuming, and trading, then a single virtual world or the entire collection is not a Metaverse. Because people cannot conduct transactions in a unified economic system. To put it simply, Metaverse is like a more immersive and participatory Internet shared by people. It is the next stage of the Internet.

Oasis VR CEO Yin Sang emphasized that Metaverse is not a game. The real Metaverse is to completely move productive social activities and organizations in real life to the virtual world. Roblox CEO Dave Baszucki gave several definitions of the characteristics of the Metaverse in his mind: identity, friends, immersion, low latency, diversification, anytime, anywhere, economic system and civilization.

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『五』What is the Metaverse

Refers to the immersive virtual world, the English Metaverse. This virtual world is composed of 3D technologies such as VR (Virtual Reality), AR (Augmented Reality) and the Internet. Users can experience a different life in the metaverse, or experience a world completely different from the real world. Different from existing online games, the Metaverse can bring players a more realistic experience, allowing players to feel as if they are in a virtual world, and even make it impossible to distinguish between the real and virtual worlds. The Metaverse has also been touted as the ultimate internetform. The movies "The Matrix" and "Ready Player One" are concepts of the Metaverse. The term metaverse first came from the American science fiction novel "Snow Crash". The novel depicts a virtual world parallel to the real world, the Metaverse.

『Lu』 What is the metaverse?

The metaverse is cross-defined from the four aspects of time and space, authenticity, independence and connectivity.

1. From the perspective of time and space, the Metaverse is a digital world that is virtual in the space dimension and real in the time dimension;

2. From the perspective of authenticity, in the Metaverse There are both digital replicas of the real world and creations of the virtual world;

3. From the perspective of independence, the Metaverse is a parallel space that is both closely connected to the external real world and highly independent;

4. From the perspective of connectivity, the Metaverse is a sustainable and wide-coverage virtual reality system that includes networks, hardware terminals and users.

Related industries

From the perspective of enterprises, Metaverse is still in the initial stage of industry development. Whether it is the underlying technology or application scenarios, it will not mature with the future There is still a big gap in terms of form, but this also means that there is huge room for expansion of metaverse-related industries. Therefore, if digital technology giants with multiple advantages want to hold on to the market, and if start-ups in the digital technology field want to gain the opportunity to overtake in corners, they must plan in advance or even increase their investment in the metaverse track.

How to download "Seven" Metaverse

Summary Dear, you can download the online metaverse collection in our mobile application store

"Eight" Metaverse What is the universe

The metaverse generally refers to the Metaverse. The Metaverse is a collection of virtual time and space, consisting of a series of augmented reality (AR), virtual reality (VR) and the Internet (Internet).

Metavers are composed of Meta and Verse. Meta means transcendence, and verse means universe. Together they usually represent the next stage of the Internet, virtual reality supported by AR, VR, 3D and other technologies. Internet.

Virtual reality technology includes computers, electronic information, and simulation technologies. Its basic implementation method is to simulate a virtual environment with a computer to give people a sense of immersion in the environment. With the continuous development of social productivity and science and technology, the demand for VR technology in all walks of life is increasingly strong. VR technology has also made great progress and gradually become a new field of science and technology.

Classification according to the perspective of system functions

System functions are divided into planning and design, display and entertainment, training and drills, etc. The planning and design system can be used for experimental verification of new facilities, which can significantly shorten the research and development time, reduce design costs, and improve design efficiency. It can be used in urban drainage, community planning and other fields, such as VR simulated water supply and drainage systems,It can significantly reduce the funds originally needed for experimental verification.

Display entertainment systems are suitable for providing users with realistic viewing experiences, such as digital museums, large-scale 3D interactive games, film and television production, etc. For example, VR technology was used by Disney to shoot special effects movies as early as the 1970s. ; Training and drill systems can be used in various hazardous environments and in areas where operating objects are difficult to obtain or where practical operation costs are extremely high, such as surgical training, space station maintenance training, etc.

Reference for the above content: Network-VR, Network-Metaverse

『Nine』 When did the Metaverse originate?

In 2021, a novel conceptual term It quickly became popular on the Internet and attracted widespread attention from the technology and investment circles. This conceptual term is the "metaverse".
The concept of Metaverse originated from science fiction, or it may point to the "ultimate form" of the Internet. The term Metaverse comes from the 1992 science fiction novel "Avalanche" by writer Neal Stephenson, which describes a world where people interact with various software in three-dimensional space using virtual images.
The origin of the metaverse·How much do you know?
Neal Stephenson describes an online world parallel to the real world and names it "Metaverse". All people in the real world have a "cyber clone" in the Yuan Realm.
This "Yuanjie" is called "Metaverse" in the original English book. It consists of two roots: Meta and Verse. Meta means "transcendence" and "element", and verse means "universe".
The "network avatar" mentioned in the book is called Avatar in English. Does it look familiar to everyone?
Yes, Avatar is "Avatar". In 2009, the classic movie by the famous American director James Cameron was named after it.
The original meaning of Avatar is "incarnation". In Hinduism and Buddhism, it specifically refers to gods who take the form of humans or animals. Today, the virtual identity used by players in computer games or chat rooms is also called Avatar.
I believe everyone will soon realize that the Metaverse is not a real world, but a virtual world. In fact, to be more precise, the metaverse is the virtual world of the future.
Speaking of the virtual world, I believe everyone immediately thinks of another classic movie, that is "Ready Player One" directed by the great American director Steven Spielberg in 2018.
The movie "Ready Player One" depicts the metaverse we long for. It has a fully functioning economic system that spans the physical and digital worlds. Data, digital items, content and IP can all be circulated in the metaverse. Everyone Not only can you enjoy the existing facilities in this world, but you can also participate in your own creation, thereby enriching and prospering the entire universe.
So is the Metaverse a game?
The current concept of the metaverseFor games, especially chain games, due to limitations of technology and practitioners, screen rendering, game content and gameplay creation are far behind mobile games and client games, and chain games require distributed storage on the chain. The game response is slow and the experience is not very good.
In fact, many games, especially RPG games, create a virtual world with its own social scene, upgrade mode, own world view, and its own economic system. In some games, you can create your own avatar of your choice. You can make faces, change clothes, fight, upgrade, buy equipment, socialize, and even get married, have children, raise pets, and become brothers to join a team for adventure. In fact, in addition to not having an open and co-constructed ecosystem, they can also be regarded as a virtual world created by themselves. Therefore, many people believe that game companies may be the most suitable to take the lead in creating the world of the Metaverse and become the entrance to the Metaverse.
What technologies does the Metaverse rely on?
The Metaverse 2.0 or 3.0 version as understood is not just a game, but also a decentralized open source ecosystem on the chain. The application scenario is not just entertainment, but one can socialize, learn, and work on the platform. , shopping, watching dramas, watching exhibitions, sports, even investment and financial management, etc. in a parallel digital world at the same time. In order to realize such a metaverse, it requires the joint efforts of many parties. No one giant or individual can complete this work alone. So we believe that games and VR are just the entrance to the metaverse, but there are many investment opportunities beyond games and VR. There are many ways to classify the Metaverse. Next, I will try to classify them according to the logic of investors looking for projects and explain what I think the investment opportunities in the Metaverse are. There will be some overlap depending on the classification.
Roughly speaking, the metaverse includes several aspects of technology - chip technology, network communication technology, virtual reality technology (VR/AR/MR/XR), game technology (game engine, game code, multimedia resources), AI artificial intelligence technology, and blockchain technology.
The metaverse is a digital universe and a parallel world. Therefore, the Metaverse is based on digital technology and is inseparable from IT and CT technology.
To support the operation of the huge metaverse, we must first have extremely powerful computing power and algorithms.
The foundation of computing power is the chip, no need to explain it, right? What about algorithms? It is software, but also long-term talent accumulation and ecological management. When everyone adds firewood, the flames are high. Only when more talents join and more resources are invested can the Metaverse be built brick by brick.
Virtual reality technology, game technology, and AI artificial intelligence all belong to the IT category. From the perspective of CT communications, the Metaverse is also a hot spot that can be exploited.
Didn’t I say “anywhere” earlier? Without communication and low-latency 5G/6G/all-optical networks, users cannot access the Metaverse and can only enjoy themselves in a single machine. What’s the point?

本文来源: 网络 文章作者: 网络投稿
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